‘Rise of the ronin’ is less ‘Ghost of Tsushima’ and more unbridled Japanese RPG; g1 played

‘Rise of the ronin’ is less ‘Ghost of Tsushima’ and more unbridled Japanese RPG;  g1 played


New samurai game exclusive to PlayStation 5 is fun and offers countless possibilities for fans of the genre, but it confuses with excessive content. “Rise of the ronin” (or “The rise of ronin”, as for some reason Sony translated it into Brazil) is not the new “Ghost of Tsushima” that people need, but it will certainly help fans of the game to overcome for now the need for a samurai game. A new action RPG with legendary Japanese warriors, it’s easy to understand why many people saw a relationship between the PlayStation 5 exclusive released last Friday (22) and the recent classic from 2020. The game developed by the Japanese Team Ninja , creator of franchises such as “Ninja Gaiden” and “Nioh”, does not have the complex combat system and captivating story responsible for the success of its predecessor. “Rise of the Ronin” is more like a good unbridled mix of action RPG styles from the United States, Europe and Japan – and if that seems like a lot, well, that’s because it really is. It’s not that it’s bad. Far from it. The game is extremely fun and has enormous entertainment potential for many hours, but it offers so many possibilities that it often confuses and even intimidates the player. Watch the trailer for ‘Rise of the Ronin’ Rescue of the Ronin With a third-person perspective, “Rise of the Ronin” allows the player to create their own protagonist to place them in 19th century Japan, as the country approached the end of his samurai era. Raised since he was a child with a friend, also customizable, the hero (or heroine) undergoes training to form a pair of warriors known as Twin Blades. When the partner is captured by enemy forces during one of the first missions, the player must travel through three open-world regions to find him – while meeting new allies and deciding which side of the impending civil war to join. ‘Rise of the ronin’ Disclosure ‘Rashomon’, anyone? Unlike “Ghost”, in which the protagonist could even choose the order of the available missions, but had to follow the story pre-determined by the game, in “Ronin” decisions influence the plot. Right at the beginning, for example, you can choose whether or not to kill an enemy boss. He can then join his group of allies and even help with some missions – as most of them can be played online with two other players or with allied characters controlled by artificial intelligence. If the quality and complexity of the combat does not reach the heights of “Ghost’s” greatest asset, it is not possible to completely disqualify it. There is enough variety in moves, styles, main weapons, secondary weapons, defenses, dodges and counterattacks to make it slightly challenging – on the other hand, there are so many options that they are hardly all used. The impression that remains is that the developers aimed for a level of difficulty in the best “soulslike” style (one of those very complicated ones, from the “Demon’s souls” series), but reached the old school of “hack and slash”. When in doubt, alternate between attacks and dodges. ‘Rise of the ronin’ Disclosure Focus is good The decisions that influence the plot and the various weapons – influenced, in turn, by the different attributes of the protagonist, who receive an equally confusing skill tree – are not the only possibilities available to the player. In the three different areas, there are the classic objectives of finding lost chests or animals, challenges with varied rewards, enemy camps that can be liberated to increase affinity with the region, small (and fun) puzzles, random events and a multitude of characters whose friendship can be developed in exchange for items, skill points or improvements in stances with specific weapons. It seems like a lot – and it is. For crazy completists and slightly in love with samurai, “Rise of the ronin” is a plate full of distractions. For those who just want a leisurely distraction, it can be a bit overwhelming. With a little focus, it could be the game of the year – but there’s nothing wrong with being “just” dozens of hours of fun. ‘Rise of the Ronin’ Disclosure


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