‘Starfield’ is released this Tuesday without meeting its own impossible expectations; g1 played

‘Starfield’ is released this Tuesday without meeting its own impossible expectations;  g1 played

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Space game from the creators of ‘Skyrim’ and ‘Fallout’ is yet another victim of megalomaniac promises, but there is room for good times. “Starfield”, from the creators of classics such as the “Fallout” series and “The Elder Scrolls: Skyrim”, is the latest game to prove that you can’t trust games that promise too much. Launched at 9 pm this Tuesday (5th) for the general public on Xbox Series X/S and computers (premium version buyers have been playing since Friday (1st), the space RPG joins the list of victims of the impossible expectations generated by themselves – such as “No Man’s Sky”, in 2016, and “Cyberpunk 2077”, in 2020. As one of the most anticipated games of recent years, “Starfield” is an inevitable disappointment, even though it is light years away from being bad. As a game of galactic exploration in which the audience can experience different types of adventures with relative freedom, it is even very good. There is plenty of room and options for players to choose their preferred types of challenges, from exchanging fire with pirates and space battles, the construction of research bases and the recording of new animal species. Almost as if each one found a different subgenre in it. Even so, hundreds of repetitive missions prove that quantity is not always quality, and fast travel and screens of endless loading make this universe seem smaller than the worlds of the great hits of Bethesda – game publisher purchased by Microsoft in 2021. Watch the trailer for ‘Starfield’ Much to do, much like In “Starfield”, after creating your character , the player is summoned by a group of space explorers to find mysterious artifacts scattered across the galaxy. Between one planet and another, the protagonist can choose between different rival factions, live life as a mercenary or a soldier, or even dedicate himself more to research and diplomacy. The campaign, in the end, serves more as a guide/tutorial to give the public a first contact with the variety of experiences available. Those with a more rebellious or adventurous spirit, however, will soon take detours – and inevitably find themselves lost among mechanics that were never even mentioned. On a first contact, it can be overwhelming. Especially if, when walking in new settlements, the list of objectives does not stop growing just by listening to random conversations of unknown characters. So many quests give the impression of endless activities. Unfortunately, most of them are repetitive and lacking in depth. In one of them, the protagonist must become the secretary of a corrupt boss to help exploited miners on Mars. To get the job, however, you must climb into your ship, go to an orbiting satellite, leave your ship, enter the satellite, find a computer, fill out a form that doesn’t seem to be of much importance, return to the ship, and then return to talk to the Martian miner I was talking to immediately before this whole process. There is no internet in the Starfield universe. But it gets worse. ‘Starfield’ Publicity My ship for a car, a motorcycle, anything There are also no cars or even the possibility of flying your ship in the atmosphere of planets. In “Starfield”, to dominate the cosmos, apparently humanity had to forget the existence of the automobile or the lessons of Santos Dumont. All of which is to say that the freedom promised by the developers before launch is actually closely tied to fast travel between planets, as players can’t freely pilot from one destination to another, or long (and slow) walks from the place of origin. landing to the currently active mission. To make matters worse, there are few buildings or even floors that can be accessed without a loading screen. They don’t take long, it’s true, but so much pause between normally continuous actions makes this universe smaller than the province of Skyrim, from the sixth “The Elder Scrolls” – and look, you could ride a horse there. ‘Starfield’ Publicity Space to grow “Starfield” is not all problems. Overcoming the expected defects in Bethesda games, such as robotic or sometimes broken animations, there is a lot of potential in the immensity of space. Combat with a first-person perspective is satisfying, even though it’s not the focus of the game, and offers an interesting variety of weapons and resources. Better than that, in many cases direct confrontation may not even be necessary. Not just through sneak attacks, but also through good old fashioned dialogue. The backlog of early activities and lack of explanation makes the beginning of “Starfield” even worse than the slowness of “Skyrim” or the confusion of “Fallout 3” – a problematic mix of both. Over time, just like in its predecessors, the game evolves along with the protagonist’s skills. Space combat becomes more complex, different societies deepen. The story remains shallow and predictable, but delivers more fun. It remains for the player to know if it is worth dedicating 10, 20, 30 hours to reach this point. Not to mention the BRL 350 invested by those who don’t have Game Pass (the game is part of Microsoft’s subscription platform catalog). Like “No Man’s Sky” and “Cyberpunk 2077” before it, “Starfield” suffers from its own promises. Unlike those examples, Bethesda’s game arrives with a lot less problems – and a lot more potential. For the less anxious, it’s not a bad idea to wait a bit. With the current industry model, games are never released 100% ready and have a lot to grow over time. “Starfield”, more than any other, has a lot of room for that.

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